Today too add further variation I modelled up some basic props to be placed on the previously modelled item stands, to keep things quick and save time (since these models wont be seen much) I simply applied an automatic UV map to these models and placed a simple wood texture from my texture library over the full UV map, simply acting as a 'skin' texture.
I also started work on the exterior of the building (please see fourth and fifth images).
Source texture from my own texture library, I simply tiled the texture with my tiling technique so the texture could act as a skin for the models.
Models with the final texture applied.
The Exterior of the store with some basic lighting